I am looking forward to diving deeper into the assorted combos and weapons when Bayonetta 2 releases in October exclusively on Wii U.įor more on the game, check out our hands-on impressions from Bayonetta 2's E3 demo. The solid action present in the game’s first iteration seems to have translated over to the sequel well with some nifty new additions. The game’s second chapter was a short one, and it left me wanting more. I have no idea why it happened or who did it, but it looked very cool. Outside of the combat, one cool sequence occurred when a giant tidal wave froze mid-curl, allowing me to walk along it to my destination. From then on, I made sure to kill the eyeball columns first. I made the mistake of ignoring the enemy when it reappeared later in the level, and a large horse enemy that I previously made quick work of suddenly became difficult to defeat. Left alone, they power up the enemies around them making everyone stronger. I took it out first, which ended up being a smarter move than I realized. It was faster and had a much wider range of attack, and holding down the attack button mid-combo let me build it up to unleash an extra powerful attack.Ī new enemy appeared, looking like a pillar with an eyeball. The Rakshasa places two gigantic blades on Bayonetta’s heels and two in her hands. ![]() I started with Bayonetta’s Love is Blue weapons, but with a tap of the right shoulder button, I switched over to the Rakshasa and never looked back. Not dropping in from the start (and being politely asked by Nintendo to skip all cutscenes) meant I had no idea what was going on, but the action was exciting and fluid. The new area I got a chance to play is the game’s second chapter. But Odette is definitely lacking in general, regardless of how incredibly fun it is.As part of Nintendo’s Comic-Con presence, a new Bayonetta 2 level was on-hand to show off some new enemies and weapons. The other weapons can perform just as well, they're just a bit trickier to utilize. But! It's easy to drop a combo if you're not careful Rodin is obviously amazing at building points due to weapon's very nature. Functionally Shuraba without Weaves, so this is its compensation If you keep it charged, every hit resets the staleness, allowing you to fight however the hell you fancy without worrying about Weaves. Sai-Fung builds it up a bit slower depending on how you fight, but the generous Time Category in Bayo1 makes it completely doable, especially if you use PP It can also hit a lot of angels simultaneously which helps the score immensely Handguns can achieve high scores too, as the multiplier is still applied when the sequence in a combo where a Weave would appear is executedīazillions can be compared to Onyx Roses, but on hands the Charge Modifier is kinda broken in a good way! There's three stages if charge the 2nd stage (hold for a second and a half) offers the same points as 3rd stage but less damage. If you utilize its Charge Modifier as much as possible, you can do incredibly well in the combo category Hitting more angels at once can boost your scores, despite the high damage it ends up being a great weapon Shuraba has an abundance of Weaves that sweep in a wide area. The multiplier really flies up to 9.9+ quickly Kulshedra is great at racking up points, especially if you can lasso angels and swing them into each other. If you avoid the mines except for finishing off low HP angels, then Durga really shines This lowers your possible combo points because it kills angels in less hits. Let me just answer directly:ĭurga itself isn't inherently bad, it's just got a stigma because its Charge Modifier (holding the attack button) places mines which do ridiculous damage. Using the Techniques such as Breakdance dish out points in droves if you can hit many enemies at once, but I digress. Kilgore adds a decent amount of points per missile, hence why the glitch is so effective). ![]() Keeping enemies alive a bit longer helps your score, but big damage gives more points ( Lt. ![]() This is because Weaves reset the staleness completely (there's other ways to achieve this though). Thing is, there's a "staleness" system in place that reduces combo points from normal attacks after about 5 hits without a Weave. ![]() Best start picking your favourites right nowSu. In Bayo1, the most combo points are awarded for frequently landing Wicked Weaves. Bayonetta 2 has a lot of weapons, and Lee Garbutt (WhiteSpyderZero) is here to give you the rundown on them. However, Scarborough Fair variants, Durga, Shuraba, and Sai-Fung can compete with them if you know what you're doing. Kilgore, and Rodin are the best weapons for high combo points. TL DR: Pillow Talk, Kulshedra, Bazillions, Lt.
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